端午节期间,某食品店平均每天可卖出300只粽子,卖出1只粽子的利润是1元.经调查发现,零售单价每降0.1元,每天可多卖出100只粽子.为了使每天获取的利润更多,该店决定把零售单价下降m(0<m<1)元. (1)零售单价下降m元后,该店平均每天可卖出______只粽子,利润为______元. (2)在不考虑其他因素的条件下,当m定为多少时,才能使该店每天获取的利润是420元并且卖出的粽子更多?6、In today’s Internet age, the
demand for online games continues to grow. Online computer game centers exist
in many cities and towns throughout Asia. Facing the pressures of school and
life, people turn to the virtual(虚拟) world, expecting a
diversion from these problems. Too often, however, they can lead to
problems and unhealthy addictions.
This is most clearly
seen in the example of South Korea. The country has the world’s highest percentage of high-speed
Internet services. It also has a high number of online game players and related
problems. In 2002, a young man collapsed(突然晕倒) and died
while playing online games. He had been playing almost nonstop for 86 hours at
an Internet café. Another young man killed his sister
after becoming confused between the online world and real life. A 12-year-old
boy stole US $ 16,000 from his father and ran away from home. He did this to
continue his obsession(着迷) with an online game. Such
problems, however, don’t just happen in South Korea.
They are spreading to other parts of Asia, as well.
What kinds of people
develop online game addiction? What does the problem look like? Dr. SueHuei
Chen, a clinical psychologist, researches Internet addiction. She discovered
some signs of at-risk individuals such as lack friendships and good social
skills. Those problem individuals feel it so compulsive(极有趣的) to play online games that they
could sacrifice(牺牲) things such as school or family.
They feel the need to spend more and more time online. And they become upset if
anyone tries to limit their online game playing.
How many problem game
players are there? In mainland China, the potential number of problem online
gamers is alarming. In 2004, the China Daily reported that China had 13.8 million
online game players. Furthermore, it stated that 80 percent of these were under
25 and had signs of addiction. Such numbers point toward a growing problem
among Chinese youth.
Make sure to keep
control over your online game playing. If you don’t control it, it can get control of you.
1.What is mainly discussed in the passage?
A.The disadvantages of the Internet.
B.The online game problems in Asia.
C.The popularity of online games
worldwide.
D.The cause of online game addiction.
2.The underlined word “diversion” in the first paragraph is closest in meaning to __________.
A.career
B.comfort
C.escape
D.support
3.According to Paragraph 2, which of the following
statements is NOT true?
A.Online violence is blamed for the
young killer’s wrong action.
B.Online game playing is responsible
for the young man’s death.
C.People in South Korea have access to
the Internet most easily.
D.The teenage boy stole money due to
his playing games online.
4.What can we learn from the passage?
A.Most people in Asia have developed
an addiction to online games.
B.Online game addictions cause many
life-and-death problems in South Korea.
C.Lonely and unsocial people seem to
more easily develop Internet addictions.
D.In the year 2004 there were a total
of 13.8 million Chinese visiting the Internet.